Persepsi Pemuda Terhadap Majlis Dzikir Dalam Meminimalisir Kecanduan Game Online Di Dusun Patemon Pamekasan
DOI:
https://doi.org/10.54150/alirsyad.v1i2.91Keywords:
Majliz, Dhikr, Online gamesAbstract
The purpose of this study was to determine the youth's perception of Majlis Dhikr in minimizing online Game addiction and to examine the role of Majlis Dhikr in minimizing online game addiction among the youth of Dusun Patemon, Pamekasan. This research uses a qualitative case study approach. The data sources in this study were community leaders and some residents of the Patemon hamlet in West Dempo Village. Data collection procedures used are interviews, observation, and documentation. Data analysis involved data reduction, data presentation, and drawing conclusions. Data validity is assessed through continuous observation, peer review, and triangulation. The results showed that (1) Youth Perceptions of Majliz Zikir in minimizing addiction to online games greatly appreciated and supported these religious activities so that they could reduce online game addiction (2) The activities of Majlis Zikir in minimizing online game addiction were quite influential, due to the activities The youth's playing time online is reduced in addition to providing insight into the negative impact of online gaming.
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